Wrap up

September 23rd, 2009

Well, it’s over. Games Convention Asia has come and gone and the whole GCA team would like to thank all the people out there who helped make the convention so much fun this year- including the awesome people who came down to poke around at the convention :)

Just because we’re done for this year though doesn’t mean you won’t still be hearing from us. keep poking around because GCA will have some stuff lined up in the months to come. :)

And in 2010? An ever better convention. You can count on it.

Edit: and before the PS3 fans start making noise, we’ll be working on getting Sony in too. Hey, it’s not like we’d forget to ask them. We’re gamers too!

Matchmove Games

September 2nd, 2009

You know, ever since I got hooked on Bejewelled over Facebook, I’ve been trying to figure this out: why are flash games so addictive? (If I had to make a ‘Most Addictive Game Ever’ award, I would give it to Bejewelled D: )

I know it’s not because I don’t have ‘better’ games to play. My XBox 360’s been sitting with FallOut3 and GTA IV for an obscene amount of time. Yet I end up spending my gaming time on Farmville and Plants VS Zombies. And I can’t stop playing!!

I think anyone who’s played one will agree that Flash games are hard to put down. Each round/level only takes a few minutes. Hence the temptation to think “just one more couldn’t hurt” is so much greater. And then there’s the constant promise that your new score will beat your old one.

They’re also a lot easier to start playing. Unlike ‘good’ games, flash games don’t require a huge investment of time or energy to play them (unless you get addicted…) They don’t have complicated storylines to make you feel you have to keep going- which takes a lot of the stress out of even starting. Without the extra things like plot to think about, flash games are also a lot less mentally demanding- perfect for relaxing after a long day at work or school. And they’re cheap.

I guess flash games are a lot like arcade games of old… only without the tokens and they can be played from the comfort of your own home. (Hey, don’t knock gaming at home. Having some whiney kid at your elbow waiting for you to finish an arcade game kills a lot of the fun. Though if you have a younger sibling you might still have this problem…)

Anyway, what got me thinking about flash games is the news that Matchmove Games is going to be the co-host for the GCAC D.I.C.E. Asia Networking Party.

Matchmove Games is  a Singapore-based online games service provider. Their focus is really on casual games and they are (surprise, surprise) working towards being the leading games provider in SEA. Other than simply providing games from a plethora of big names in casual games (such as PopCap), Matchmove Games also operates game tournaments and enables massive gaming social networks.

Their website can be found at http://www.matchmovegames.com

And guess what their number one featured game is?

Yup. Bejewelled.

Cosplay at GCA 2009

September 20th, 2009

I just want to say that I love the idea of cosplay. Somehow the fact that people will spend time and money to create/buy a costume that they’ll only wear for a few hours at a time and which is so radically different from anything else we see never stops making me want to smile. (No, it’s not a cynical and critical smile. It’s more a ‘oh look, that’s so cool and kinda cute’ type of smile.)

Which is why the last two days of GCA have been so very, very fun.

Technically the cosplay competition didn’t take place till Sunday. But the good folks from SGCafe still showed up in force on Wednesday in all their costumed glory. Nothing adds color to a convention like a bunch of enthusiats in costume having a good time. :) Which is why we love cosplayers so much. Even if they were blocking the fire exit and being potentially hazardous for a while.

Sasuke and Naruto

Sasuke and Naruto

Who's that in the background?

Who's that in the background?

And then on the fourth and final day of GCA, things really exploded. Cosplayers everywhere! And most of them weren’t even there to take part in the competition! D:

But they went a long way in making the whole convention interesting. :) So kudos to all the cosplayers who showed up in their amazing costumes!

Like these guys:

Eats babies

Eats babies

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Could totally beat Arnold Schwarzenegger in a fight

And these… guys. Okay, well guy and girl. I think. It’s kinda hard to tell with the big, pointy cone-shaped thing…

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Hope you never run into them on a dark and lonely night

And then there were these guys…

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Jedi wear shirts under their cloaks. And glasses.

Though in all fairness he’s actually one of the organisers who just threw on a cloak for the fun of it. :p

Anyway, Sunday was the cosplay competition and to cut to the chase, one Reno Tan in very familiar red and gold armour won the overall title of Singapore champion and will be representing our little red dot in the G03 Asia Pacific cosplay championship in Perth!

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No, Armstrong is not actually presenting our winner with the prize...

All the contestants of the GCA cosplay competition

All the contestants of the GCA cosplay competition

We’ll have more pictures for you to look at (yeah… got a little trigger-happy with the camera for  while…) so head on down to our Facebook page for more.

Reality bites

September 19th, 2009

Here’s the thing about the video game industry (or at least what we like to think about the video game industry): it’s a blloming new medium of interactive story telling full of people with enormous talent and passion for what they do. It’s tempting to think that with an interest in games and a lucky break, we could be the next Peter Molyneaux (think Fable), the next Ian Livingstone (Lara Croft). But the thing is, we often forget the important thing: skills. Hard work. Being able to work with and maybe even manage large teams with disparate views on how a project should be going. Deadlines. Bottomlines (Show us the money!)

There’s a whole bunch of practical considerations which go into making a great game which need alot more than just passion and a cool idea. And That’s something Olivier de Rotalier, GM of Ubisoft Singpore, is not afraid to come right out and say.

Olivier ed Rotalier's talk to students during the GCA Students' Day

Olivier de Rotalier's talk to students during the GCA Students' Day

Here’s the good news: Ubisoft Singapore is hiring. And they understand that when they hire junior staff, they’re not going to get the most amazingly skilled or experienced people. Which means they’re willing to give students a couple of years to learn as they work. Here’s the not-so-good news: if you’re just pitching a cool game idea which you think will be the Next Big Thing, Oliviere de Rotalier (and probably by extension Ubisoft) isn’t gonna be that interested.

Here’s what they do look for in students: team players with great technical skills. C++ is really important- and this gap in what students are taught is something Ubisoft is working with Singaporean schools to fix. Portfolios and personal projects are a must- but they’re looking for quality, not quantity.

Maybe this comes as a surprise to you and maybe it doesn’t but it’s great to hear a company exec being so up-front about what they’re looking for. And this is exactly why GCA holds a students’ day (we don’t actually make any money from it since entry is free). So that the future game developers of Singapore can get honest advice from some of the big guns in the industry.

It hasn’t all been so serious though. Masaya Matsuura, composer and president of NanaOn-Sha played games during his talk. Here to speak about music in video games as well as about video games about music, he was more than happy to show us his new cell phone game Ens-Ens.

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Ens-Ens; a cell phone game about music and tempo.

The GCA students’ day is still far from over which means it’s not too late to come by and check it out. :) If not, it’s definitely all aspiring game developers should put in to their calendars for next year.

Not-quite-post mortem

September 18th, 2009

Well, we’ve finished the first two days of GCA which means the conference is over and the public exhibition is going to be in full swing. (Special thanks to all the wonderful people who skipped school/work to come down to the public exhibition on yesterday and today. We hope you enjoyed good long stretches of trying out the games before the crowds decend!)

Today saw quite a bit happening. Lots of goodies were given out by IAH in the early to mid afternoon on stage.

Funfact: most Dragonica players don’t seem to know the company which actually developed the game. D: (It’s Barunson in case you’re one of those people who never watches the loading screen… -_-|||)

We also saw the end of the Starhub Cup. Kudos to the first and second place winners key and rooneymanu who will be representing Singapore in the One Asia Cup! Do us proud guys. ;)

You can get a blow-by-blow account of the today’s playoffs at the IAH FIFA Online 2 site (it’s quite drama; hot favourite Xtr3m3 was beaten quite early on in the quarter-finals…)

Anyhow, some shots from today:

Halo ODST at GCA 2009

Halo ODST at GCA 2009

Does the Emperor know his troops are moonlighting as doormen?

Does the Emperor know his troops are moonlighting as doormen?

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GCA boothbabes in front of the Borderlands showcase

And that’s it for now! See you on Saturday and Sunday at the public exhibition!

And students’ day. Musn’t forget that. It’ll be on the 3rd floor of the convention center on Saturday.

You can haz free stuff

September 18th, 2009

Well, we’re officially onto day two of the convention and I just wanna share at this point some of the freebies you can get at GCA.

The big one from IAH games. They”ve got four games at their booth (it’s right in front of the main stage. You can’t miss it!) and they are Granado Espada, Dragonica, FIFA Online 2 and the still unreleased game ‘Borderlands’ by 2K Games. And for each of these four games you can try them out and be rewarded with freebies for your efforts! Items include posters and cute little balloons which resemble nothing so much as a baby bolster.

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To see more stuff, come on down to the GCA. :)